Perspective from a former games media member.
Perspective from a former games media member.
Illustration for article titled SRL Gives iDestiny /iMuch Needed Excitement

I’m confident the moment you summoned your Sparrow for the first time, your first thought was “I want to race this thing!” I raced people around anything that looked like it had a start and finish in the campaign. Thankfully, Bungie saved us from that brag-less endeavor and finally implemented proper Sparrow racing. Don’t it look fun?

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After spending a few hours with it, I can confidently tell you it’s fun and you should check it out if you have The Taken King.

There’s no barrier to entry. You already know how to control the Sparrow. No items. Just you, the track, other Guardians, and...Taken. Or Fallen. Or, y’know, Hive. They kind of get in the way. But they’re hardly a threat. They’ve never killed me.

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What has killed me is the competition. It’s fierce. Of my first 10 matches, I placed 1st three times, 2nd five times, and third twice. Then I started getting matched up with good drivers. Got burned.

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Then I earned a new Sparrow. It was faster. Purple-ier. Next race? 1st. After that? Last. Crashed twice. The Sparrows can get squirrely, as you know. That’s a big problem when trying to drive through the gates. Miss one and you lose speed. Miss too many and you become fodder for whatever race of enemy is on the track. But the further back in the pack you are, the wider the gates get in an attempt to make the races closer; more exciting. Though depending on how far back you are, no amount of gates can catch you up.

One race I hit 72 gates. The next highest was 68. The winner was 66. The lowest was 62. Never caught any of them. I will say my - at the time - under-powered Sparrow didn’t help but it was discouraging. A similar situation happened with my purple-ier Sparrow but I did catch 4th and 5th.

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It would help if the supposed Overdrive worked. You’re supposed to hold L2+R2 to activate but I can never tell if it works. I end up braking most of the time. Can someone explain to me how that works?

SRL is addicting. It’s a fun getaway from a game that is mostly a getaway on its own. The one thing that is an absolute must: more tracks. There’s two currently. That, ultimately, makes it boring to play over an extended period. Otherwise, it will be my default Crucible gametype. Too bad it’s her for a short time.

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