Perspective from a former games media member.
Perspective from a former games media member.
Illustration for article titled The iDestiny /iand iThe Taken King/i Report - #01

These are thoughts from my play session of The Taken King. I’m still early into content just finishing The Dark Below, minus the strike. I won’t bother with it. I’ll be moving on to Venus.

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I’m on the Moon. I’m examining cracks. I have to examine two. What is the point? Why two? An objective should not be this mundane. An indicator on the left side of the screen tells me I have one more crack to look at. But I’m not looking at the crack; my Ghost is. When I reach the crack, all I see is a green glow. The Ghost vanishes inside and reappears with information. Can I see what you saw, Ghost? Nope. All I can do is listen to him tell me about mysterious facts and move to the next waypoint.

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How am I supposed to be engaged in this “vibrant” world when I’m forced to look at something as meaningless as glowing green light emitting out of cracks? No exciting imagery. Nothing the Ghost allows me to see for context. Not something that’s drawing me in.

Moments like this make me wonder how bad it must be for Bungie to work with Activision. Time constraints, story changes, new objectives probably, reduction in details, I’m sure caused objectives like these to pop up but it’s truly disturbing that a AAA game with this kind of design is acceptable. People may say it’s not but millions are playing it. I suppose I’m not Bungie’s audience.

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I understand this isn’t all of Destiny but it’s representative of how bad the campaign can get. It’s already repetitive in character design and mission structure. Last thing Bungie needs is humdrum objectives that give nothing back for my time.


Illustration for article titled The iDestiny /iand iThe Taken King/i Report - #01
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A trait I don’t understand about Destiny’s weapons and armor is the fact you have to earn the special abilities. By the time I level the attribute, I’ve found something else. It makes the abilities meaningless. The same thing would happen if Borderlands worked this way. I can’t imagine finding that gun with that cool ability only to have to use it for almost an hour to finally use the attached power.

The Light system works against the abilities, also. It’s important to increase the power of light, so the point of emphasis is equipping stronger weapons and armor. The moment I find stronger armor, it doesn’t matter what the ability of my current weapon is. I need to increase my Light. I end up neglecting what the abilities are.

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It’s a system I don’t understand the purpose of. I’m open to missing the point but right now, I don’t see it.

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